Role: Game Designer (generalist)
Key Contributions: Balancing; Copywriting; Level Design; Narrative Design
Tags: 3D, Horror, Stealth
Engine: Unity
Platforms: itch.io
Project: O Formigueiro by Prisma Game Lab (itch.io)
Team Size: 11
There’s no easy way out of this pitch-black hell. Use your antennas to sneak your way out of this creepy cyber-anthill!
O Formigueiro was the first game I ever worked on. As a Game Designer (generalist), I contributed to the documentation of the project to make sure the programmers could have a clear grasp of the gameplay mechanics. Then, I did most of the level design and set dressing (using especially the latter to punctuate our narrative outline) and general gameplay balancing.




