Role: Narrative Designer
Key Contributions: Copywriting; Level Design; Narrative; UX Writing;
Tags: 2D, Metroidvania, Pixel Art, Precision Platformer, Side-scroller
Engine: Unity
Platforms: Apple Store, Google Play Store, Steam
Team Size: 15
The long-awaited sequel to the indie hit Super Mombo Quest! As Narrative Designer (as well as a Social Media & Community Manager for the team), it was my pleasure to write up over 700 lines of dialogue — both in Portuguese and in English, create the level design for the NPC Villages, and develop the UI text for character skills.


