Role: Narrative Designer
Key Contributions: Copywriting; Level Design; Narrative; UX Writing;
Tags: 2D, Metroidvania, Pixel Art, Precision Platformer, Side-scroller
Engine: Unity
Platforms: Apple Store, Google Play Store
Team Size: 15
The long-awaited sequel to the indie hit Super Mombo Quest! As Narrative Designer (as well as a Social Media & Community Manager for the team), it was my pleasure to write up over 700 lines of dialogue — both in Portuguese and in English, create the level design for the NPC Villages, and develop the UI text for character skills.
Expect this page to be filled with details on my contribution to the whole plot of this exciting game as soon as it launches later this year!


