Role: Game Designer (generalist)
Key Contributions: Copywriting; Documentation; Level Design; Narrative Design; Storyboarding
Tags: 3D, Adventure, Exploration, Stealth
Engine: Unity
Platforms: itch.io
Project: O Elo Perdido by Prisma Game Lab (itch.io)
Team Size: 6
Aside from documentation, I was responsible for the Level Design on two of the game’s three maps. I tried to use the assets made by our Artists to their full potential, taking the liberty to create variants so the world could be as varied as possible without further increasing our workload. I also did storyboards for the trailer and scrapped cutscenes.